Overview
UBR combines six normalized statistics into one number between 1 and 16. Each component is scored from 0 to 1 (0% to 100% of its cap), multiplied by a fixed weight, then summed. There is no mode difficulty multiplier—Solo and 4v4 use the same FKDR curve, but different caps for win rate, beds per game, and finals per game.
Final score (any single mode or aggregate fallback)
UBR = clamp(1 + 15 × Σ (weighti × normi), 1, 16)
Rounded to one decimal place.
The 1–16 scale
A player with all components at 0% of their caps scores 1.0. A player at 100% on every component scores 16.0. Partial progress on each stat fills in between.
| Tier | UBR range | Label |
|---|
Minimum games
-
Overall UBR — at least 50 total Bed
Wars games (
games_played_bedwars). - Mode tabs (Solo, Doubles, etc.) — at least 25 games in that mode.
- Play-weighted Overall — a mode counts toward the weighted average only if you have at least 10 games in that mode.
Six components
Raw values come from Hypixel Bed Wars stats for the selected mode (or overall totals). Deaths and final deaths are floored at 1 when computing ratios so division never divides by zero.
| Component | Weight | Raw formula | Normalization | Max UBR points |
|---|
Max UBR points = weight × 15 (e.g. Win Rate at 25% → up to 3.75 points toward the 15 point span above 1.0).
Log scaling
Most stats use a logarithmic curve so small improvements matter early and gains taper near the cap—similar to how ranked systems reward consistency without letting one outlier stat dominate.
Mode-specific stats (win rate, beds/game, finals/game)
norm = min( ln(1 + value) / ln(1 + cap), 1 )
cap depends on game mode (see table below). At value = cap,
norm = 1.
Final K/D (same cap in every mode)
norm = min( ln(1 + FKDR) / ln(16), 1 )
Full credit at FKDR = 15 (50% at FKDR = 3).
Overall K/D (same cap in every mode)
norm = min( ln(1 + K/D) / ln(3), 1 )
Full credit at K/D = 2.0 (50% at K/D ≈ 0.73).
Experience (games played)
norm = min( ln(games) / ln(10000), 1 )
Full credit at 10,000 games in that scope.
Per-mode caps
Win rate, beds broken per game, and final kills per game use the caps below. FKDR and K/D do not change by mode.
| Mode | Win rate cap | Beds / game cap | Finals / game cap |
|---|
Overall UBR
Overall UBR is computed in two stages when you have enough games:
- For each mode with ≥ 10 games, calculate that mode’s base UBR from its own stats (six components with that mode’s caps).
- Take the play-weighted average of those mode UBRs:
Overall UBR = Σ (modeUBR × modeGames) / Σ modeGames
Modes included: Solo, Doubles, 3v3v3v3, 4v4v4v4, and 4v4. The profile breakdown shows each mode’s UBR, games, share of weight, and “pull” on the final number.
If no mode has ≥ 10 games, Overall falls back to a single six-component score using lifetime Bed Wars totals and the “overall” benchmark row in the table above.
Per-mode tabs
Solo, Doubles, 3v3v3v3, 4v4v4v4, and 4v4 each show UBR from that mode’s stats only—no blending with other modes. The six-component breakdown on the profile reflects that mode’s raw stats and caps.
Site percentile
When enough players have been looked up on this deployment, profiles can show “Nth percentile among X players looked up on this site”. That compares your stored UBR to others in the site database for the same mode—not Hypixel’s global population.
- Requires at least 5 ranked players in the cohort for that mode.
- Overall percentile uses overall UBR stored on lookup.
- If the cohort is too small, the UI may show a rough scale position (UBR ÷ 16) instead.
What UBR is not
- Not an official Hypixel rating.
- Not proof of current form—lifetime stats lag behind recent improvement.
- Not adjusted for teammates, ping, or meta patches.
- Archetype fit and radar axes on profiles use related math but different weights and blends; see component breakdown on your profile for UBR specifically.